Ajout command handler et premier module (ping)
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78
Sean/CommandHandler.cs
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78
Sean/CommandHandler.cs
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@ -0,0 +1,78 @@
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using Discord.Commands;
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using Discord.WebSocket;
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using System.Reflection;
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using System.Threading.Tasks;
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namespace Sean
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{
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public class CommandHandler
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{
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#region Fields
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private readonly DiscordSocketClient _client;
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private readonly CommandService _commands;
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#endregion Fields
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#region Constructors
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public CommandHandler(DiscordSocketClient client, CommandService commands)
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{
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_commands = commands;
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_client = client;
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}
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#endregion Constructors
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#region Methods
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public async Task InstallCommandsAsync()
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{
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// Hook the MessageReceived event into our command handler
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_client.MessageReceived += HandleCommandAsync;
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// Here we discover all of the command modules in the entry
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// assembly and load them. Starting from Discord.NET 2.0, a
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// service provider is required to be passed into the
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// module registration method to inject the
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// required dependencies.
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//
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// If you do not use Dependency Injection, pass null.
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// See Dependency Injection guide for more information.
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await _commands.AddModulesAsync(assembly: Assembly.GetEntryAssembly(),
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services: null);
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}
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private async Task HandleCommandAsync(SocketMessage messageParam)
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{
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// Don't process the command if it was a system message
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var message = messageParam as SocketUserMessage;
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if (message == null) return;
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// Create a number to track where the prefix ends and the command begins
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int argPos = 0;
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// Determine if the message is a command based on the prefix and make sure no bots trigger commands
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if (!(message.HasCharPrefix('!', ref argPos) ||
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message.HasMentionPrefix(_client.CurrentUser, ref argPos)) ||
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message.Author.IsBot)
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return;
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// Create a WebSocket-based command context based on the message
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var context = new SocketCommandContext(_client, message);
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// Execute the command with the command context we just
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// created, along with the service provider for precondition checks.
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// Keep in mind that result does not indicate a return value
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// rather an object stating if the command executed successfully.
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var result = await _commands.ExecuteAsync(
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context: context,
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argPos: argPos,
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services: null);
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// Optionally, we may inform the user if the command fails
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// to be executed; however, this may not always be desired,
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// as it may clog up the request queue should a user spam a
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// command.
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// if (!result.IsSuccess)
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// await context.Channel.SendMessageAsync(result.ErrorReason);
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}
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#endregion Methods
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}
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}
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14
Sean/Modules/PingModule.cs
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14
Sean/Modules/PingModule.cs
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@ -0,0 +1,14 @@
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using Discord.Commands;
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using System.Threading.Tasks;
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namespace Sean.Modules
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{
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public class PingModule : ModuleBase<SocketCommandContext>
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{
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#region Methods
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[Command("ping")]
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[Summary("Ping pong !")]
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public Task PongAsync() => ReplyAsync("Pong !");
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#endregion Methods
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}
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}
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@ -1,4 +1,5 @@
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using Discord;
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using Discord.Commands;
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using Discord.WebSocket;
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using System;
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using System.Threading.Tasks;
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@ -8,20 +9,29 @@ namespace Sean
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internal class Program
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{
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#region Fields
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private DiscordSocketClient _client;
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private DiscordSocketClient client;
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private CommandHandler commandHandler;
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private CommandService commandService;
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private CommandServiceConfig commandServiceConfig;
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#endregion Fields
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#region Methods
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public async Task MainAsync()
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{
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_client = new DiscordSocketClient();
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commandServiceConfig = new CommandServiceConfig
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{
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CaseSensitiveCommands = false,
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LogLevel = LogSeverity.Debug
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};
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_client.Log += Log;
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commandService = new CommandService(commandServiceConfig);
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client = new DiscordSocketClient();
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client.Log += Log;
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commandHandler = new CommandHandler(client, commandService);
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await commandHandler.InstallCommandsAsync();
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_client.MessageReceived += MessageReceived;
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await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("DiscordToken_Sean"));
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await _client.StartAsync();
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await client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("DiscordToken_Sean"));
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await client.StartAsync();
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// Block this task until the program is closed.
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await Task.Delay(-1);
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@ -33,13 +43,6 @@ namespace Sean
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Console.WriteLine(msg.ToString());
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return Task.CompletedTask;
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}
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private async Task MessageReceived(SocketMessage message)
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{
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if (message.Content == "!ping")
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{
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await message.Channel.SendMessageAsync("Pong!");
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}
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}
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#endregion Methods
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}
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}
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